AI video production

A hundred takes. One pick. On record.

Generation tools hand you a hundred candidates and no way to judge them. Studio Flows organizes the fan-out: script to sequence to shot, keyboard-first triage, provenance on every clip, and a paper trail from prompt to picked take.

No credit card needed. Set up in minutes.

The problem

The job generated four hundred clips across three platforms, the picks live in someone's downloads folder, and nobody can say which prompt, model or seed made the one the client loved. The work exists; the record does not.

01Elements

Your characters, places and props, by @handle.

Save the elements a job is built from, each with its picture and the @handle the platform knows it by. On a shot, the elements it uses sit above the prompt as chips: click one to drop its handle in where you are typing. If the prompt names a handle none of the shot's elements owns, you are told before you generate, because the platform would silently ignore it.

  • Named the way Higgsfield names them

    Character, location and prop elements with their handle, kept verbatim.

  • Chips above the prompt

    Click to insert the handle at the cursor; a tick shows which are already in.

  • One check that matters

    A handle in the prompt that no element on this shot owns is flagged.

  • Where each is used

    A map of which shots use which elements, for continuity.

02Import from Higgsfield

Paste the links. The clips come in.

Generation stays on the platform. When the takes are ready, paste their share links, up to forty at once, and each one is fetched, stored and added to the shot as a candidate. The platform, aspect ratio, resolution and duration are read off the file itself, so the record is filled in without anyone typing it.

  • Share links or file links

    Paste a batch, one per line, and see which ones came in.

  • Stored with the project

    Clips are copied in, so they survive the platform's link expiring.

  • Provenance filled in

    Platform from the link, aspect, resolution and duration from the media.

  • Images too

    Reference and frame candidates come in the same way on the image stage.

03Triage

A hundred takes, judged from the keyboard.

Open a shot's candidates full screen on a neutral dark stage and go through them without the mouse: reject, star, move on, compare two side by side, then press Enter on the take. Stars are the shortlist between kept and picked, so a pool of a hundred narrows to a few and then to one.

  • Keyboard first

    Arrows to move, X to reject, S to star, Enter to pick the take.

  • Compare up to four

    Near-identical takes side by side, each with its own pick and star.

  • Filter the pool

    All, kept, starred or rejected, and by model.

  • A neutral stage

    Dark in any theme, so the interface does not change how the take looks.

04Send for a pick

Let the director choose from the shortlist.

Choose which candidates someone should see and share one link. They play each option, star favourites, leave notes at a moment in the clip, and mark their pick, without an account. Their choice comes back to the shot as feedback and changes nothing until you decide.

  • You choose what they see

    Send four options, not the whole pool.

  • Stars, notes and a pick

    Timecoded notes on video, and one pick per reviewer.

  • Results on the shot

    Who picked which option, with their stars and notes.

  • Edit without resending

    Add or remove options and the same link keeps working.

05Sequence to cut

From picked takes to the cut, and to the editor.

The sequence shows each shot's picked take in order, with its voiceover beside it. Upload the master cut from your edit as versions and collect notes by timecode, then hand the editor one link with every take and its voiceover, named so the pairs line up.

  • Voiceover per shot

    The read that plays over each clip is kept with that clip.

  • Master cut by version

    Upload v1, collect notes, upload v2, with the history kept.

  • Review like any cut

    Timecoded notes and approval, internally and with the client.

  • Editor handoff

    01_Paris-Cafe.mp4 beside 01_Paris-Cafe.mp3, for every shot.

The difference

Above the tools, not inside one.

Generation platforms churn; the studios that win will be the ones whose process survives the churn. Studio Flows does not generate anything. It organizes what you generate anywhere, keeps the provenance, and runs the same review and approval discipline over AI work that it runs over a live shoot.

  • Platform-agnostic by design: paste links from wherever you generate
  • The client review flow treats a generated take like any other cut
  • When the tools change next quarter, your pipeline and your records do not
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kling 2.1 · seed 48213 · 1080p · 5.0s · from @maya + LK-01

Keyboard-first triage; provenance rides on every take.

Five generated takes in triage: two rejected, one starred, one picked.

More the pipeline does

Batch review links

Send a curated set of options; reviewers star, comment and pick, you decide.

Master cut versions

The assembled cut lives in the same version spine, with timecoded review.

Editor handoff

One link hands the picked takes over, files named to survive a Finder sort.

Sequence review

Clients review the order itself, not just the shots.

Prompt library

Saved prompts and style fragments, studio-wide or per project.

Voiceover stage

Generated reads filed against the clip they play over, not a loose MP3.

Per-shot review

The pin canvas on frames, the timecode scrubber on takes.

Hybrid jobs

Generated and live-action shots share one sequence; method is per shot.

Costs tracked

Spend per generation recorded, visible to the studio only.

Also here

Lives alongside it.

Each of these is a page inside the project, on the same spine, so nothing is retyped between them.

Elements

Reusable characters, locations and looks, with handles.

  • A library of named elements with the handle the platform uses
  • A usage map: which shots each element appears in
  • Prompt checks that catch a handle no reference owns

Batch review

Send a set of candidates, collect stars and a pick.

  • Curate which candidates go out, keep the rest private
  • The reviewer stars a shortlist and marks one pick, no login
  • Their feedback lands back on the shot, yours to act on

Master cut

The assembled cut, versioned and reviewed like everything else.

  • Upload each cut as a version, from a file or a link
  • Timecoded feedback on the same player the client uses
  • Round by round, until the sign-off

Run your next job in Studio Flows.

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